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The virtual reality (VR) industry has been making headlines lately, but this week was particularly notable. All of the significant news points to Meta, which is the driving force behind the VR ecosystem’s growth. The company has raised prices for its Quest 2 headset, found itself in a new battle with the US government over VR, and announced that it had spent an astonishing $2.8 billion on Reality Labs in Q2.

Meta Raises Prices of Quest 2 Headsets by $100

In a move that seems unprecedented, Meta has increased the price of its one-year-old Quest 2 headsets by $100. This brings the entry price from $299 to $399. The decision is surprising, especially considering that Meta has been selling these headsets at a loss to encourage more consumers to enter the market. With record inflation levels and a hostile stock market taking a toll on Meta’s stock price, it seems that the company’s willingness to subsidize headsets has its limits.

Meta Spends $2.8 Billion on Reality Labs in Q2

The spending at Reality Labs is becoming an increasingly significant concern for investors as Meta’s revenue growth starts to fade. The $2.8 billion spent by Meta on Reality Labs in Q2 alone is a staggering figure, equivalent to 300 Series A financings or more than 3 per day for every day in the quarter.

Why Did Meta Pursue This Strategy?

Meta initially planned to sell its Rift headsets at a higher price point. However, after years of price drops, the company was able to scale sales of the device. The Quest 2 has become the cornerstone of headset growth in recent times, with a low-cost entry point that has made it accessible to more consumers. Raising prices for tech hardware products in the middle of their lifecycle suggests a fundamental miscalculation by Meta.

Project Cambria and the Future of VR

As Meta barrels towards the release of its "Project Cambria" headset, which is rumored to be called the Quest Pro and priced at $1,500, it seems that the VR industry will have to compete on the merits of its ecosystem. This shift in strategy could lead to a more sustainable business model for VR companies.

FTC Sues Meta to Block Acquisition of VR Fitness App

The Federal Trade Commission (FTC) has sued Meta to block its acquisition of a VR fitness app. The move highlights the ongoing reliance of the VR industry on Meta’s checkbook and the need for a more sustainable business model.

Second-Order Effects in the VR Industry

As the VR industry continues to evolve, there will be plenty of second-order effects. A public market downturn is forcing an adjustment to Meta’s infinite spend on subcategories, leading to changes in the company’s strategy and potentially affecting other companies in the industry.

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